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Owner of Cyberpunk 2077 and The Witcher Games Not Interested in Being Acquired

CD Projekt Red, a Polish game studio known for its work Cyberpunk 2077 and The Witcher, has confirmed that it is not interested in being acquired. This statement came directly from the mouth of the CEO, Adam KiciƄski.

“We have a clear position, supported by the regulations contained in the law. We are not interested in being included in a larger entity,” said Adam in an interview with Parkiet, reported by Game Station, Tuesday (9/1/2024).

Adam admitted that his company had worked so hard to get to where it is today. He is also very confident that CD Projekt Red can become an even bigger and stronger game studio in the future.

To make this big dream come true, it was said that they certainly have a cool strategy. However, Adam did not explain in detail regarding future programs.

“We have ambitious plans and we are passionate about what we do. We value independence,” he added.

Likewise, Adam said that he currently has no plans to acquire anything. However, that doesn’t mean he isn’t open to ideas to accelerate the company’s growth.

CD Projeck Red is angry because they were asked to acquire Cyberpunk 2077

“But we are not interested in purchases that only aim to incorporate the acquired companies into our group and consolidate their financial results. We do not see the value in them,” he stressed.

Even though he doesn’t want to be taken over by another party, Adam stated that the company’s finances are still safe. He said the strategy implemented had been well calculated.

He is very confident that CD Projekt Red can survive with the funds it currently has. With confidence, Adam also said that his game studio does not need to look for additional funding sources.

But it is still unknown whether any video game giant has approached him or not. Whether it’s PlayStation or Xbox, Adam didn’t explain. It will be interesting to wait for their progress, considering that they are also working on several new games.

Ouch, Game Engine Unity Company Will Lay Off 1,800 Employees

The wave of layoffs in the gaming industry continues. This time the sad news came again from Unity.

The game engine company will reportedly send home 1,800 of its workers. That number is around 25 percent of its total employees, quoted by Game Station from Reuters, Wednesday (10/1/2023).

This is the largest layoff in history that Unity has ever experienced. They hope that the dismissal process can be completed by the end of March 2024.

“We are reducing the number of things we do to focus on our core business and drive long-term success and profitability,” interim CEO Jim Whitehurst wrote in an internal memo sent to all employees on January 8.

But here Whitehurst does not provide specific details regarding the structural changes that will occur in Unity. Only a company spokesperson confirmed that there will indeed be updates in the future.

Yes, Whitehurst is the new CEO of Unity, after the previous John Ricetello decided to resign. This was done after the new policy issue which was protested by many game developers around the world.

The root of the problem lies in the new payment scheme which uses a pay per download system. In this scheme, Unity will charge fees for using the game engine based on the number of game installations, and it is said that this concept will be implemented on January 1, 2024.

As additional information, this is the fourth round of layoffs carried out by the company. More than 1,100 people were laid off in 2023, preceded by at least 200 layoffs in June 2022.

These latest layoffs continue a bad trend in the video game industry, which saw around six thousand jobs lost by 2023. It doesn’t look like things will get any better in 2024.

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